interactive sound environment


The Orbiter takes possession of all senses. It is a place for visitors to lay down and relax, watching the firmament above them. With a small gesture, just pointing upwards, the visitor can insert new stars into orbit with unique visual and musical characteristics.
 
Each version of the Orbiter features various scenes with different graphics, sounds and behaviour. Some create an illusionary nightsky firmament, playing more melodic or ambient sounds. Others experiment with the possibilities of graphical abstraction and rough synths, allowing you to even play drum’n bass-like sounds.

About the idea

The dream of reaching for the stars is as old as mankind itself. The mathematics of planetary orbits, the perfection of natural geometrical forms fascinates andinspires scientists and artists alike. Even music principles as tonality or phase displacement are based upon computational ideas and find correspondency in the Orbiter’s structure.

The music is played on a scale of concentric circles, visible in some of the scenes, with higher tones on the larger, basses on the smaller circles. The bigger you let a star grow before you pull back your hand to insert it into orbit, the louder it plays. Like the stars orbit on the large ceiling screen above the player, the surround sound orbits in the room on up to 10 high-tone-channels, supported by a bass box and a solid bourne sound speaker underneath the player´s couch.

Each version of the Orbiter features various scenes with different graphics, sounds and behaviour. Some create an illusionary nightsky firmament, playing more melodic or ambient sounds. Others experiment with the possibilities of graphical abstraction and rough synths, allowing you to even play drum´n basslike sounds.

A long-time exposure of the firmament

Telescope photograph of a nebula, source: NASA Image of the Day
 

About the technology

The installation is based on custom-built software using latest gaming and computer vision technology, performing real-time analysis of a camera image of the player as well as generating 6-channel-audio and video signals.

Developing these very different tasks in one and the same programming environment would have meant a lot of compromising, and created a monolithic software application. So we developed each as an independent module in the respectively most capable environment:
The video analysis and motion tracking is written in C++. This instructs a small application developed with the audio synthesis programming language SuperCollider for the sound generation, aswell as Java/Processing for the graphics generation.

Previous exhibitions include:
tendence lifestyle, Microarchitecture Lounge. Messe Frankfurt, Germany. August 2007
Woodstreet Galleries, Out of This World. Pittsburgh PA, USA. July-September 2008
Move New Media Digital Art Fair, A Coruna, Spain. November 2008

More installation photographs can be found at flickr

http://www.flickr.com/photos/fliegerhorst/collections/72157601815521726/