An early FIELD experiment, Fluid Antagonists is a generative animation software showing a never-ending clash of two physically opponent forces.
Liquid forms, heavy and light textures, amalgamation, extrusion and the tension of materiality, though mathematically precise processes, generate an atmospheric narrative.
In the Liquid Type version, the fluids are attracted by or steer away from a 2D type board. This effect is based on algorithms similar to the flow field simulations used in weather reports, to illustrate the motion of air masses and pressure areas.
About the Process
Ink in water, paint in oil, lava lamps and snow globes – before developing Fluid Antagonists, we succumbed the age-old and timeless appeal of the amazing shapes two amalgamating liquids create.
In a fizzy photo session, Marcus experimented with water, oil, ink, paint, soy sauce and detergents and took a closer look. His photographs were our inspiration and point of reference to create a digital simulation of liquids with a look of its own.
See more of these photos on flickr.
The animation software is based on a particle simulation and uses metaballs to form the liquid shapes.
While only the blank particle simulation is computed on the CPU, the metaball shapes and the graphic surfaces are calculated on the graphics card / GPU.
This approach creates plastic shapes without a highly resource-intensive 3D drop simulation, and allows for the software to create high-res animations in real-time.
We used photographic textures to create a special non-realistic surface look.
Created by FIELD