The interactive games were based on a sophisticated particle system, mimicking flocking and physical behaviours of up to 2000 elements in the generated video image.
The motion of people in each projection area was interpreted by a camera-based object tracking software.
The outdoor installation was running every night for 4 weeks. The challenging conditions –low temperatures, heavy wind and thunderstorms– were met with weather-proof housings, an independent power generator, and a steady crossbeam framework.
The motion of people in each projection area was interpreted by a camera-based object tracking software.
The outdoor installation was running every night for 4 weeks. The challenging conditions –low temperatures, heavy wind and thunderstorms– were met with weather-proof housings, an independent power generator, and a steady crossbeam framework.