o != arg0 is the same as !(o == (arg0)).
o != arg0 is the same as !(o == (arg0)).
the object to compare against this object for dis-equality .
false if the receiver object is equivalent to the argument; true otherwise.
Sets this camera to the values of a given camera
o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).
o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).
the object to compare against this object for equality .
true if the receiver object is equivalent to the argument; false otherwise.
o == arg0 is the same as o.equals(arg0).
o == arg0 is the same as o.equals(arg0).
the object to compare against this object for equality .
true if the receiver object is equivalent to the argument; false otherwise.
Direction the camera is facing .
Direction of camera's 'left'
Camera's location
Direction of 'up' for camera .
Apply the camera's modelview matrix
Apply the camera's projection matrix
Apply the camera's viewport
Arc the camera over (under) a center of interest along a set azimuth
Arc the camera over (under) a center of interest along a set azimuth
This method is used to cast the receiver object to be of type T0.
This method is used to cast the receiver object to be of type T0.
Note that the success of a cast at runtime is modulo Scala's erasure semantics. Therefore the expression1.asInstanceOf[String] will throw a ClassCastException at runtime, while the expressionList(1).asInstanceOf[List[String]] will not. In the latter example, because the type argument is erased as
part of compilation it is not possible to check whether the contents of the list are of the requested typed.
the receiver object .
Move the camera and target simultaneously along the camera's Y axis
Move the camera and target simultaneously along the camera's Y axis
Circle the camera around a center of interest at a set elevation
Circle the camera around a center of interest at a set elevation
This method creates and returns a copy of the receiver object .
This method creates and returns a copy of the receiver object .
The default implementation of the clone method is platform dependent.
a copy of the receiver object .
distance differences between camera and target
distance differences between camera and target
The far range for mapping depth values from normalized device coordinates to window coordinates .
The far range for mapping depth values from normalized device coordinates to window coordinates .
The near range for mapping depth values from normalized device coordinates to window coordinates .
The near range for mapping depth values from normalized device coordinates to window coordinates .
Move the camera and target along the view vector
Move the camera and target along the view vector
This method is used to test whether the argument (arg0) is a reference to the
receiver object (this).
This method is used to test whether the argument (arg0) is a reference to the
receiver object (this).
The eq method implements an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence relation] on
non-null instances of AnyRef:
* It is reflexive: for any non-null instance x of type AnyRef, x.eq(x) returns true.
* It is symmetric: for any non-null instances x and y of type AnyRef, x.eq(y) returns true if and
only if y.eq(x) returns true.
* It is transitive: for any non-null instances x, y, and z of type AnyRef if x.eq(y) returns true and y.eq(z) returns true, then x.eq(z) returns true.
Additionally, the eq method has three other properties.
* It is consistent: for any non-null instances x and y of type AnyRef, multiple invocations of
x.eq(y) consistently returns true or consistently returns false.
* For any non-null instance x of type AnyRef, x.eq(null) and null.eq(x) returns false.
* null.eq(null) returns true.
When overriding the equals or hashCode methods, it is important to ensure that their behavior is
consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2), they
should be equal to each other (o1 == o2) and they should hash to the same value (o1.hashCode == o2.hashCode).
the object to compare against this object for reference equality .
true if the argument is a reference to the receiver object; false otherwise.
This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.
This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.
The default implementations of this method is an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence
relation]:
* It is reflexive: for any instance x of type Any, x.equals(x) should return true.
* It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and
only if y.equals(x) returns true.
* It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and
y.equals(z) returns true, then x.equals(z) should return true.
If you override this method, you should verify that your implementation remains an equivalence relation.
Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects
that are "equal" (o1.equals(o2) returns true) hash to the same
scala.Int
(o1.hashCode.equals(o2.hashCode)).
the object to compare against this object for equality .
true if the receiver object is equivalent to the argument; false otherwise.
This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .
This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .
The details of when and if the finalize method are invoked, as well as the interaction between finalizeand non-local returns and exceptions, are all platform dependent.
Convenience store for fovY .
Convenience store for fovY . Only set during setFrustumPerspective and never used.
Distance from camera to bottom frustum plane .
Distance from camera to far frustum plane .
Distance from camera to left frustum plane .
Distance from camera to near frustum plane .
Distance from camera to right frustum plane .
Distance from camera to top frustum plane .
Returns a representation that corresponds to the dynamic class of the receiver object .
Returns a representation that corresponds to the dynamic class of the receiver object .
The nature of the representation is platform dependent.
a representation that corresponds to the dynamic class of the receiver object .
Returns a hash code value for the object .
Returns a hash code value for the object .
The default hashing algorithm is platform dependent.
Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet
not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0.
However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have
identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure
to verify that the behavior is consistent with the equals method.
the hash code value for the object .
no summary matey
field of view in radians
of the viewport
of the viewport
This method is used to test whether the dynamic type of the receiver object is T0.
This method is used to test whether the dynamic type of the receiver object is T0.
Note that the test result of the test is modulo Scala's erasure semantics. Therefore the expression1.isInstanceOf[String] will return false, while the expression List(1).isInstanceOf[List[String]] will
return true. In the latter example, because the type argument is erased as part of compilation it is not
possible to check whether the contents of the list are of the requested typed.
true if the receiver object is an instance of erasure of type T0; false otherwise.
no summary matey
this cameras model view matrix (updated if necessary)
o.ne(arg0) is the same as !(o.eq(arg0)).
o.ne(arg0) is the same as !(o.eq(arg0)).
the object to compare against this object for reference dis-equality .
false if the argument is not a reference to the receiver object; true otherwise.
Wakes up a single thread that is waiting on the receiver object's monitor .
Wakes up a single thread that is waiting on the receiver object's monitor .
Wakes up all threads that are waiting on the receiver object's monitor .
Wakes up all threads that are waiting on the receiver object's monitor .
Updates the values of the world planes associated with this camera .
Updates the values of the world planes associated with this camera .
Updates internal frustum coefficient values to reflect the current frustum plane values .
Updates internal frustum coefficient values to reflect the current frustum plane values .
Defines wether this view is a parallel or perspective projection
Defines wether this view is a parallel or perspective projection
no summary matey
this cameras projection matrix (updated if necessary)
Applies this cameras matrices and settings to the GL view
Applies this cameras matrices and settings to the GL view
target position
target position
Returns a string representation of the object .
Returns a string representation of the object .
The default representation is platform dependent.
a string representation of the object .
Moves the camera and target simultaneously in the camera's X-Y plane
Moves the camera and target simultaneously in the camera's X-Y plane
Move the camera and target simultaneously along the camera's X axis
Move the camera and target simultaneously along the camera's X axis
Forces all aspect of the camera to be updated from internal values, and sets all dirty flags to true so that the next render() call will fully set this camera to the render context .
Forces all aspect of the camera to be updated from internal values, and sets all dirty flags to true so that the next render() call will fully set this camera to the render context .
Update camera and related information
Update camera and related information
Update deltas and related information
Update deltas and related information
Update the up direction and related information
Update the up direction and related information
Percent value on display where vertical viewing begins for this camera .
Percent value on display where vertical viewing begins for this camera .
Percent value on display where horizontal viewing starts for this camera .
Percent value on display where horizontal viewing starts for this camera .
Percent value on display where horizontal viewing ends for this camera .
Percent value on display where horizontal viewing ends for this camera .
Percent value on display where vertical viewing ends for this camera .
Percent value on display where vertical viewing ends for this camera .
Implements more intuitive camera manipulation methods