field.kit.gl

util

package util

Visibility

  1. Public
  2. All

Type Members

  1. class Capture extends GLUser

    Capture captures everything that is rendered between its render and done methods into a Texture using a FrameBuffer object .

  2. class Pass extends Quad

    Pass renders the given 3D scene into a FBO texture, to re-render it into a Quad using the given ShaderState This allows fast image processing techniques on the GPU using GLSL shaders .

Value Members

  1. object Compressor extends Actor with Logger

    an actor based image compressor uses an actor per cpu core to parallize compression of BufferedImages via ImageIO

  2. object Pass extends AnyRef

    Companion object to class Pass