field.kit.gl.util

Pass

class Pass extends Quad

Pass renders the given 3D scene into a FBO texture, to re-render it into a Quad using the given ShaderState This allows fast image processing techniques on the GPU using GLSL shaders .

go to: companion
    authors:
  1. Marcus Wendt

Inherited

  1. Hide All
  2. Show all
  1. Quad
  2. Mesh
  3. Triangulator
  4. RenderStateable
  5. Spatial
  6. Renderable
  7. GLUser
  8. BaseNode
  9. Node
  10. Logger
  11. AnyRef
  12. Any

Visibility

  1. Public
  2. All

Instance constructors

  1. new Pass(name: String, shader: ShaderState, width: Int, height: Int, alpha: Boolean, depth: Boolean)

Value Members

  1. def !=(arg0: AnyRef): Boolean

    attributes: final
    definition classes: AnyRef
  2. def !=(arg0: Any): Boolean

    o != arg0 is the same as !(o == (arg0)).

    o != arg0 is the same as !(o == (arg0)).

    arg0

    the object to compare against this object for dis-equality .

    returns

    false if the receiver object is equivalent to the argument; true otherwise.

    attributes: final
    definition classes: Any
  3. def ##(): Int

    attributes: final
    definition classes: AnyRef → Any
  4. def $asInstanceOf[T0](): T0

    attributes: final
    definition classes: AnyRef
  5. def $isInstanceOf[T0](): Boolean

    attributes: final
    definition classes: AnyRef
  6. def +=(state: RenderState): ArrayBuffer[RenderState]

    Adds the given RenderState to this object *

    Adds the given RenderState to this object *

    definition classes: RenderStateable
  7. def -=(state: RenderState): ArrayBuffer[RenderState]

    Remvoes the given RenderState from this object *

    Remvoes the given RenderState from this object *

    definition classes: RenderStateable
  8. def ==(arg0: AnyRef): Boolean

    o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).

    o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).

    arg0

    the object to compare against this object for equality .

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    attributes: final
    definition classes: AnyRef
  9. def ==(arg0: Any): Boolean

    o == arg0 is the same as o.equals(arg0).

    o == arg0 is the same as o.equals(arg0).

    arg0

    the object to compare against this object for equality .

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    attributes: final
    definition classes: Any
  10. var _colour: Colour

    This objects default colour

    This objects default colour

    attributes: protected
    definition classes: Mesh
  11. var _height: Float

    attributes: protected
    definition classes: Quad
  12. var _width: Float

    attributes: protected
    definition classes: Quad
  13. def asInstanceOf[T0]: T0

    This method is used to cast the receiver object to be of type T0.

    This method is used to cast the receiver object to be of type T0.

    Note that the success of a cast at runtime is modulo Scala's erasure semantics. Therefore the expression1.asInstanceOf[String] will throw a ClassCastException at runtime, while the expressionList(1).asInstanceOf[List[String]] will not. In the latter example, because the type argument is erased as part of compilation it is not possible to check whether the contents of the list are of the requested typed.

    returns

    the receiver object .

    attributes: final
    definition classes: Any
  14. def beginCapture: Unit

    call this before rendering the contents that should go into the buffer

    call this before rendering the contents that should go into the buffer

  15. def beginInstance: Unit

    Call this method to begin drawing this sphere multiple times using instancing

    Call this method to begin drawing this sphere multiple times using instancing

    definition classes: Mesh
  16. var capture: Capture

  17. def clone(): AnyRef

    This method creates and returns a copy of the receiver object .

    This method creates and returns a copy of the receiver object .

    The default implementation of the clone method is platform dependent.

    returns

    a copy of the receiver object .

    attributes: protected
    definition classes: AnyRef
  18. def colour: Colour

    definition classes: Mesh
  19. def colour_=(c: Colour): Unit

    definition classes: Mesh
  20. var data: MeshData

    Stores the actual data buffers

    Stores the actual data buffers

    definition classes: Mesh
  21. def disableStates: Unit

    attributes: protected
    definition classes: RenderStateable
  22. def draw: Unit

    Draws this Mesh

    Draws this Mesh

    definition classes: MeshSpatial
  23. def drawAsPoints(pointSize: Float): Unit

    Draws this Mesh as a point cloud using vertex arrays

    Draws this Mesh as a point cloud using vertex arrays

    definition classes: Mesh
  24. def drawElements: Unit

    Does the actual drawing after the vbo or the arrays have been set up

    Does the actual drawing after the vbo or the arrays have been set up

    attributes: protected
    definition classes: Mesh
  25. def enableStates: Unit

    attributes: protected
    definition classes: RenderStateable
  26. def endCapture: Unit

    call this after rendering the contents that should go into the buffer

    call this after rendering the contents that should go into the buffer

  27. def endInstance: Unit

    Leaves the instancing mode

    Leaves the instancing mode

    definition classes: Mesh
  28. def eq(arg0: AnyRef): Boolean

    This method is used to test whether the argument (arg0) is a reference to the receiver object (this).

    This method is used to test whether the argument (arg0) is a reference to the receiver object (this).

    The eq method implements an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence relation] on non-null instances of AnyRef: * It is reflexive: for any non-null instance x of type AnyRef, x.eq(x) returns true. * It is symmetric: for any non-null instances x and y of type AnyRef, x.eq(y) returns true if and only if y.eq(x) returns true. * It is transitive: for any non-null instances x, y, and z of type AnyRef if x.eq(y) returns true and y.eq(z) returns true, then x.eq(z) returns true.

    Additionally, the eq method has three other properties. * It is consistent: for any non-null instances x and y of type AnyRef, multiple invocations of x.eq(y) consistently returns true or consistently returns false. * For any non-null instance x of type AnyRef, x.eq(null) and null.eq(x) returns false. * null.eq(null) returns true.

    When overriding the equals or hashCode methods, it is important to ensure that their behavior is consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2), they should be equal to each other (o1 == o2) and they should hash to the same value (o1.hashCode == o2.hashCode).

    arg0

    the object to compare against this object for reference equality .

    returns

    true if the argument is a reference to the receiver object; false otherwise.

    attributes: final
    definition classes: AnyRef
  29. def equals(arg0: Any): Boolean

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    The default implementations of this method is an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence relation]: * It is reflexive: for any instance x of type Any, x.equals(x) should return true. * It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and only if y.equals(x) returns true. * It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.

    If you override this method, you should verify that your implementation remains an equivalence relation. Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects that are "equal" (o1.equals(o2) returns true) hash to the same scala.Int (o1.hashCode.equals(o2.hashCode)).

    arg0

    the object to compare against this object for equality .

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    definition classes: AnyRef → Any
  30. def error(m: Any*): Unit

    definition classes: Logger
  31. def fatal(code: Int, m: Any*): Unit

    definition classes: Logger
  32. def fatal(m: Any*): Unit

    definition classes: Logger
  33. def finalize(): Unit

    This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .

    This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .

    The details of when and if the finalize method are invoked, as well as the interaction between finalizeand non-local returns and exceptions, are all platform dependent.

    attributes: protected
    definition classes: AnyRef
  34. def fine(m: Any*): Unit

    definition classes: Logger
  35. def getClass(): java.lang.Class[_]

    Returns a representation that corresponds to the dynamic class of the receiver object .

    Returns a representation that corresponds to the dynamic class of the receiver object .

    The nature of the representation is platform dependent.

    returns

    a representation that corresponds to the dynamic class of the receiver object .

    attributes: final
    definition classes: AnyRef
  36. def gl: GL

    definition classes: GLUser
  37. def glu: GLU

    definition classes: GLUser
  38. def hashCode(): Int

    Returns a hash code value for the object .

    Returns a hash code value for the object .

    The default hashing algorithm is platform dependent.

    Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0. However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure to verify that the behavior is consistent with the equals method.

    returns

    the hash code value for the object .

    definition classes: AnyRef → Any
  39. def info(m: Any*): Unit

    definition classes: Logger
  40. def init(mode: Value, width: Float, height: Float): Unit

    initializes the geometry data of this Quad

    initializes the geometry data of this Quad

    definition classes: Quad
  41. def initInterleavedDataVBO: Unit

    Creates a VBO and accompanying buffer

    Creates a VBO and accompanying buffer

    attributes: protected
    definition classes: Mesh
  42. def isInstanceOf[T0]: Boolean

    This method is used to test whether the dynamic type of the receiver object is T0.

    This method is used to test whether the dynamic type of the receiver object is T0.

    Note that the test result of the test is modulo Scala's erasure semantics. Therefore the expression1.isInstanceOf[String] will return false, while the expression List(1).isInstanceOf[List[String]] will return true. In the latter example, because the type argument is erased as part of compilation it is not possible to check whether the contents of the list are of the requested typed.

    returns

    true if the receiver object is an instance of erasure of type T0; false otherwise.

    attributes: final
    definition classes: Any
  43. var isInstancing: Boolean

    definition classes: Mesh
  44. var isVisible: Boolean

    definition classes: Spatial
  45. def logName: String

    definition classes: Logger
  46. def logName_=(name: String): Unit

    definition classes: Logger
  47. def ne(arg0: AnyRef): Boolean

    o.ne(arg0) is the same as !(o.eq(arg0)).

    o.ne(arg0) is the same as !(o.eq(arg0)).

    arg0

    the object to compare against this object for reference dis-equality .

    returns

    false if the argument is not a reference to the receiver object; true otherwise.

    attributes: final
    definition classes: AnyRef
  48. def notify(): Unit

    Wakes up a single thread that is waiting on the receiver object's monitor .

    Wakes up a single thread that is waiting on the receiver object's monitor .

    attributes: final
    definition classes: AnyRef
  49. def notifyAll(): Unit

    Wakes up all threads that are waiting on the receiver object's monitor .

    Wakes up all threads that are waiting on the receiver object's monitor .

    attributes: final
    definition classes: AnyRef
  50. var parent: Node

    This node's parent

    This node's parent

    definition classes: Node
  51. def randomiseColours: Unit

    definition classes: Mesh
  52. def render: Unit

    definition classes: SpatialRenderable
  53. var rotation: Vec3

    definition classes: Spatial
  54. var scale: Vec3

    definition classes: Spatial
  55. def setupArrays: Unit

    Setups the vertex arrays for drawing

    Setups the vertex arrays for drawing

    attributes: protected
    definition classes: Mesh
  56. def setupInterleavedDataVBO: Unit

    Setups the VBO for drawing

    Setups the VBO for drawing

    attributes: protected
    definition classes: Mesh
  57. var shader: ShaderState

  58. def state[T <: RenderState](clazz: Class[T]): T

    no summary matey

    returns

    the first RenderState that matches the given Class or null

    definition classes: RenderStateable
  59. var states: ArrayBuffer[RenderState]

    definition classes: RenderStateable
  60. def synchronized[T0](arg0: T0): T0

    attributes: final
    definition classes: AnyRef
  61. def toString(): String

    Returns a string representation of the object .

    Returns a string representation of the object .

    The default representation is platform dependent.

    returns

    a string representation of the object .

    definition classes: AnyRef → Any
  62. def toggleVisibility: Unit

    definition classes: Spatial
  63. var translation: Vec3

    definition classes: Spatial
  64. var triangleCount: Int

    definition classes: Triangulator
  65. def triangulate: Unit

    definition classes: Mesh
  66. def triangulate(vertexCount: Int, vertices: FloatBuffer, indices: IntBuffer): Unit

    Reads vertices from the vertexbuffer and constructs triangles from it

    Reads vertices from the vertexbuffer and constructs triangles from it

    TODO this is essentially a 2D triangulation only and will probably cause problems when used in 3D to fix this have a look at Processings PGraphics3D class

    definition classes: Triangulator
  67. var useQuads: Boolean

    definition classes: Quad
  68. def wait(): Unit

    attributes: final
    definition classes: AnyRef
  69. def wait(arg0: Long, arg1: Int): Unit

    attributes: final
    definition classes: AnyRef
  70. def wait(arg0: Long): Unit

    attributes: final
    definition classes: AnyRef
  71. def warn(m: Any*): Unit

    definition classes: Logger