field.kit.gl.scene.shape

Stroke2D

class Stroke2D extends Mesh

A dynamic stroke with variable thickness

The original code was written in Java for the NervousInk drawing tool

go to: companion
    see also:
  1. Nervous Ink

Inherited

  1. Hide All
  2. Show all
  1. Mesh
  2. Triangulator
  3. RenderStateable
  4. Spatial
  5. Renderable
  6. GLUser
  7. BaseNode
  8. Node
  9. Logger
  10. AnyRef
  11. Any

Visibility

  1. Public
  2. All

Instance constructors

  1. new Stroke2D(name: String, defaultCapacity: Int)

Value Members

  1. def !=(arg0: AnyRef): Boolean

    attributes: final
    definition classes: AnyRef
  2. def !=(arg0: Any): Boolean

    o != arg0 is the same as !(o == (arg0)).

    o != arg0 is the same as !(o == (arg0)).

    arg0

    the object to compare against this object for dis-equality .

    returns

    false if the receiver object is equivalent to the argument; true otherwise.

    attributes: final
    definition classes: Any
  3. def ##(): Int

    attributes: final
    definition classes: AnyRef → Any
  4. def $asInstanceOf[T0](): T0

    attributes: final
    definition classes: AnyRef
  5. def $isInstanceOf[T0](): Boolean

    attributes: final
    definition classes: AnyRef
  6. def +=(x: Float, y: Float, weight: Float): Unit

    adds a point to this stroke and incrementally updates the outline

    adds a point to this stroke and incrementally updates the outline

  7. def +=(state: RenderState): ArrayBuffer[RenderState]

    Adds the given RenderState to this object *

    Adds the given RenderState to this object *

    definition classes: RenderStateable
  8. def -=(state: RenderState): ArrayBuffer[RenderState]

    Remvoes the given RenderState from this object *

    Remvoes the given RenderState from this object *

    definition classes: RenderStateable
  9. def ==(arg0: AnyRef): Boolean

    o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).

    o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).

    arg0

    the object to compare against this object for equality .

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    attributes: final
    definition classes: AnyRef
  10. def ==(arg0: Any): Boolean

    o == arg0 is the same as o.equals(arg0).

    o == arg0 is the same as o.equals(arg0).

    arg0

    the object to compare against this object for equality .

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    attributes: final
    definition classes: Any
  11. var _colour: Colour

    This objects default colour

    This objects default colour

    attributes: protected
    definition classes: Mesh
  12. def asInstanceOf[T0]: T0

    This method is used to cast the receiver object to be of type T0.

    This method is used to cast the receiver object to be of type T0.

    Note that the success of a cast at runtime is modulo Scala's erasure semantics. Therefore the expression1.asInstanceOf[String] will throw a ClassCastException at runtime, while the expressionList(1).asInstanceOf[List[String]] will not. In the latter example, because the type argument is erased as part of compilation it is not possible to check whether the contents of the list are of the requested typed.

    returns

    the receiver object .

    attributes: final
    definition classes: Any
  13. def beginInstance: Unit

    Call this method to begin drawing this sphere multiple times using instancing

    Call this method to begin drawing this sphere multiple times using instancing

    definition classes: Mesh
  14. def calcOutlinePoint(side: Value, i: Int, weight: Float): Unit

    attributes: protected
  15. var capMode: Value

    line end/start style

    line end/start style

  16. var capacity: Int

    the maximum number of vertices this geometry object can hold

    the maximum number of vertices this geometry object can hold

    attributes: protected
  17. def clear: Unit

    resets this stroke

    resets this stroke

  18. def clone(): AnyRef

    This method creates and returns a copy of the receiver object .

    This method creates and returns a copy of the receiver object .

    The default implementation of the clone method is platform dependent.

    returns

    a copy of the receiver object .

    attributes: protected
    definition classes: AnyRef
  19. def colour: Colour

    definition classes: Mesh
  20. def colour_=(c: Colour): Unit

    definition classes: Mesh
  21. var data: MeshData

    Stores the actual data buffers

    Stores the actual data buffers

    definition classes: Mesh
  22. def disableStates: Unit

    attributes: protected
    definition classes: RenderStateable
  23. def draw: Unit

    Draws this Mesh

    Draws this Mesh

    definition classes: Stroke2DMeshSpatial
  24. def drawAsPoints(pointSize: Float): Unit

    Draws this Mesh as a point cloud using vertex arrays

    Draws this Mesh as a point cloud using vertex arrays

    definition classes: Mesh
  25. def drawElements: Unit

    Does the actual drawing after the vbo or the arrays have been set up

    Does the actual drawing after the vbo or the arrays have been set up

    attributes: protected
    definition classes: Mesh
  26. def enableStates: Unit

    attributes: protected
    definition classes: RenderStateable
  27. def endInstance: Unit

    Leaves the instancing mode

    Leaves the instancing mode

    definition classes: Mesh
  28. def eq(arg0: AnyRef): Boolean

    This method is used to test whether the argument (arg0) is a reference to the receiver object (this).

    This method is used to test whether the argument (arg0) is a reference to the receiver object (this).

    The eq method implements an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence relation] on non-null instances of AnyRef: * It is reflexive: for any non-null instance x of type AnyRef, x.eq(x) returns true. * It is symmetric: for any non-null instances x and y of type AnyRef, x.eq(y) returns true if and only if y.eq(x) returns true. * It is transitive: for any non-null instances x, y, and z of type AnyRef if x.eq(y) returns true and y.eq(z) returns true, then x.eq(z) returns true.

    Additionally, the eq method has three other properties. * It is consistent: for any non-null instances x and y of type AnyRef, multiple invocations of x.eq(y) consistently returns true or consistently returns false. * For any non-null instance x of type AnyRef, x.eq(null) and null.eq(x) returns false. * null.eq(null) returns true.

    When overriding the equals or hashCode methods, it is important to ensure that their behavior is consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2), they should be equal to each other (o1 == o2) and they should hash to the same value (o1.hashCode == o2.hashCode).

    arg0

    the object to compare against this object for reference equality .

    returns

    true if the argument is a reference to the receiver object; false otherwise.

    attributes: final
    definition classes: AnyRef
  29. def equals(arg0: Any): Boolean

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    The default implementations of this method is an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence relation]: * It is reflexive: for any instance x of type Any, x.equals(x) should return true. * It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and only if y.equals(x) returns true. * It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.

    If you override this method, you should verify that your implementation remains an equivalence relation. Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects that are "equal" (o1.equals(o2) returns true) hash to the same scala.Int (o1.hashCode.equals(o2.hashCode)).

    arg0

    the object to compare against this object for equality .

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    definition classes: AnyRef → Any
  30. def error(m: Any*): Unit

    definition classes: Logger
  31. def fatal(code: Int, m: Any*): Unit

    definition classes: Logger
  32. def fatal(m: Any*): Unit

    definition classes: Logger
  33. def finalize(): Unit

    This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .

    This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .

    The details of when and if the finalize method are invoked, as well as the interaction between finalizeand non-local returns and exceptions, are all platform dependent.

    attributes: protected
    definition classes: AnyRef
  34. def fine(m: Any*): Unit

    definition classes: Logger
  35. def getClass(): java.lang.Class[_]

    Returns a representation that corresponds to the dynamic class of the receiver object .

    Returns a representation that corresponds to the dynamic class of the receiver object .

    The nature of the representation is platform dependent.

    returns

    a representation that corresponds to the dynamic class of the receiver object .

    attributes: final
    definition classes: AnyRef
  36. def gl: GL

    definition classes: GLUser
  37. def glu: GLU

    definition classes: GLUser
  38. def hashCode(): Int

    Returns a hash code value for the object .

    Returns a hash code value for the object .

    The default hashing algorithm is platform dependent.

    Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0. However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure to verify that the behavior is consistent with the equals method.

    returns

    the hash code value for the object .

    definition classes: AnyRef → Any
  39. def info(m: Any*): Unit

    definition classes: Logger
  40. def init(capacity: Int): Unit

  41. def initInterleavedDataVBO: Unit

    Creates a VBO and accompanying buffer

    Creates a VBO and accompanying buffer

    attributes: protected
    definition classes: Mesh
  42. def isInstanceOf[T0]: Boolean

    This method is used to test whether the dynamic type of the receiver object is T0.

    This method is used to test whether the dynamic type of the receiver object is T0.

    Note that the test result of the test is modulo Scala's erasure semantics. Therefore the expression1.isInstanceOf[String] will return false, while the expression List(1).isInstanceOf[List[String]] will return true. In the latter example, because the type argument is erased as part of compilation it is not possible to check whether the contents of the list are of the requested typed.

    returns

    true if the receiver object is an instance of erasure of type T0; false otherwise.

    attributes: final
    definition classes: Any
  43. var isInstancing: Boolean

    definition classes: Mesh
  44. var isVisible: Boolean

    definition classes: Spatial
  45. var length: Int

    current number of points

    current number of points

  46. def logName: String

    definition classes: Logger
  47. def logName_=(name: String): Unit

    definition classes: Logger
  48. def ne(arg0: AnyRef): Boolean

    o.ne(arg0) is the same as !(o.eq(arg0)).

    o.ne(arg0) is the same as !(o.eq(arg0)).

    arg0

    the object to compare against this object for reference dis-equality .

    returns

    false if the argument is not a reference to the receiver object; true otherwise.

    attributes: final
    definition classes: AnyRef
  49. def notify(): Unit

    Wakes up a single thread that is waiting on the receiver object's monitor .

    Wakes up a single thread that is waiting on the receiver object's monitor .

    attributes: final
    definition classes: AnyRef
  50. def notifyAll(): Unit

    Wakes up all threads that are waiting on the receiver object's monitor .

    Wakes up all threads that are waiting on the receiver object's monitor .

    attributes: final
    definition classes: AnyRef
  51. var outline: FloatBuffer

    length * 2 number of 2d vertices

    length * 2 number of 2d vertices

  52. def outlineIndex(side: Value, index: Int): Int

  53. var parent: Node

    This node's parent

    This node's parent

    definition classes: Node
  54. var points: FloatBuffer

    2d vertex data storage

    2d vertex data storage

  55. def randomiseColours: Unit

    definition classes: Mesh
  56. def render: Unit

    definition classes: SpatialRenderable
  57. var rotation: Vec3

    definition classes: Spatial
  58. var scale: Vec3

    definition classes: Spatial
  59. def setupArrays: Unit

    Setups the vertex arrays for drawing

    Setups the vertex arrays for drawing

    attributes: protected
    definition classes: Mesh
  60. def setupInterleavedDataVBO: Unit

    Setups the VBO for drawing

    Setups the VBO for drawing

    attributes: protected
    definition classes: Mesh
  61. def state[T <: RenderState](clazz: Class[T]): T

    no summary matey

    returns

    the first RenderState that matches the given Class or null

    definition classes: RenderStateable
  62. var states: ArrayBuffer[RenderState]

    definition classes: RenderStateable
  63. def synchronized[T0](arg0: T0): T0

    attributes: final
    definition classes: AnyRef
  64. def toString(): String

    Returns a string representation of the object .

    Returns a string representation of the object .

    The default representation is platform dependent.

    returns

    a string representation of the object .

    definition classes: AnyRef → Any
  65. def toggleVisibility: Unit

    definition classes: Spatial
  66. var translation: Vec3

    definition classes: Spatial
  67. var triangleCount: Int

    definition classes: Triangulator
  68. def triangulate: Unit

    definition classes: Mesh
  69. def triangulate(vertexCount: Int, vertices: FloatBuffer, indices: IntBuffer): Unit

    Reads vertices from the vertexbuffer and constructs triangles from it

    Reads vertices from the vertexbuffer and constructs triangles from it

    TODO this is essentially a 2D triangulation only and will probably cause problems when used in 3D to fix this have a look at Processings PGraphics3D class

    definition classes: Triangulator
  70. def update(): Unit

    updates all points of this stroke

    updates all points of this stroke

  71. def wait(): Unit

    attributes: final
    definition classes: AnyRef
  72. def wait(arg0: Long, arg1: Int): Unit

    attributes: final
    definition classes: AnyRef
  73. def wait(arg0: Long): Unit

    attributes: final
    definition classes: AnyRef
  74. def warn(m: Any*): Unit

    definition classes: Logger
  75. var weights: FloatBuffer

    1d weights data storage

    1d weights data storage