o != arg0 is the same as !(o == (arg0)).
o != arg0 is the same as !(o == (arg0)).
the object to compare against this object for dis-equality .
false if the receiver object is equivalent to the argument; true otherwise.
Adds the given RenderState to this object *
Adds the given RenderState to this object *
Remvoes the given RenderState from this object *
Remvoes the given RenderState from this object *
o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).
o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).
the object to compare against this object for equality .
true if the receiver object is equivalent to the argument; false otherwise.
o == arg0 is the same as o.equals(arg0).
o == arg0 is the same as o.equals(arg0).
the object to compare against this object for equality .
true if the receiver object is equivalent to the argument; false otherwise.
This objects default colour
This method is used to cast the receiver object to be of type T0.
This method is used to cast the receiver object to be of type T0.
Note that the success of a cast at runtime is modulo Scala's erasure semantics. Therefore the expression1.asInstanceOf[String] will throw a ClassCastException at runtime, while the expressionList(1).asInstanceOf[List[String]] will not. In the latter example, because the type argument is erased as
part of compilation it is not possible to check whether the contents of the list are of the requested typed.
the receiver object .
Call this method to begin drawing this sphere multiple times using instancing
Call this method to begin drawing this sphere multiple times using instancing
This method creates and returns a copy of the receiver object .
This method creates and returns a copy of the receiver object .
The default implementation of the clone method is platform dependent.
a copy of the receiver object .
Stores the actual data buffers
Stores the actual data buffers
Draws this Mesh
Draws this Mesh as a point cloud using vertex arrays
Draws this Mesh as a point cloud using vertex arrays
Does the actual drawing after the vbo or the arrays have been set up
Does the actual drawing after the vbo or the arrays have been set up
Leaves the instancing mode
Leaves the instancing mode
This method is used to test whether the argument (arg0) is a reference to the
receiver object (this).
This method is used to test whether the argument (arg0) is a reference to the
receiver object (this).
The eq method implements an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence relation] on
non-null instances of AnyRef:
* It is reflexive: for any non-null instance x of type AnyRef, x.eq(x) returns true.
* It is symmetric: for any non-null instances x and y of type AnyRef, x.eq(y) returns true if and
only if y.eq(x) returns true.
* It is transitive: for any non-null instances x, y, and z of type AnyRef if x.eq(y) returns true and y.eq(z) returns true, then x.eq(z) returns true.
Additionally, the eq method has three other properties.
* It is consistent: for any non-null instances x and y of type AnyRef, multiple invocations of
x.eq(y) consistently returns true or consistently returns false.
* For any non-null instance x of type AnyRef, x.eq(null) and null.eq(x) returns false.
* null.eq(null) returns true.
When overriding the equals or hashCode methods, it is important to ensure that their behavior is
consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2), they
should be equal to each other (o1 == o2) and they should hash to the same value (o1.hashCode == o2.hashCode).
the object to compare against this object for reference equality .
true if the argument is a reference to the receiver object; false otherwise.
This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.
This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.
The default implementations of this method is an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence
relation]:
* It is reflexive: for any instance x of type Any, x.equals(x) should return true.
* It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and
only if y.equals(x) returns true.
* It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and
y.equals(z) returns true, then x.equals(z) should return true.
If you override this method, you should verify that your implementation remains an equivalence relation.
Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects
that are "equal" (o1.equals(o2) returns true) hash to the same
scala.Int
(o1.hashCode.equals(o2.hashCode)).
the object to compare against this object for equality .
true if the receiver object is equivalent to the argument; false otherwise.
This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .
This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object .
The details of when and if the finalize method are invoked, as well as the interaction between finalizeand non-local returns and exceptions, are all platform dependent.
Returns a representation that corresponds to the dynamic class of the receiver object .
Returns a representation that corresponds to the dynamic class of the receiver object .
The nature of the representation is platform dependent.
a representation that corresponds to the dynamic class of the receiver object .
Returns a hash code value for the object .
Returns a hash code value for the object .
The default hashing algorithm is platform dependent.
Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet
not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0.
However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have
identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure
to verify that the behavior is consistent with the equals method.
the hash code value for the object .
initializes the geometry data of this Sphere
initializes the geometry data of this Sphere
init vertices, texture coords and normals
init vertices, texture coords and normals
setup connections between vertices
setup connections between vertices
Creates a VBO and accompanying buffer
This method is used to test whether the dynamic type of the receiver object is T0.
This method is used to test whether the dynamic type of the receiver object is T0.
Note that the test result of the test is modulo Scala's erasure semantics. Therefore the expression1.isInstanceOf[String] will return false, while the expression List(1).isInstanceOf[List[String]] will
return true. In the latter example, because the type argument is erased as part of compilation it is not
possible to check whether the contents of the list are of the requested typed.
true if the receiver object is an instance of erasure of type T0; false otherwise.
o.ne(arg0) is the same as !(o.eq(arg0)).
o.ne(arg0) is the same as !(o.eq(arg0)).
the object to compare against this object for reference dis-equality .
false if the argument is not a reference to the receiver object; true otherwise.
Wakes up a single thread that is waiting on the receiver object's monitor .
Wakes up a single thread that is waiting on the receiver object's monitor .
Wakes up all threads that are waiting on the receiver object's monitor .
Wakes up all threads that are waiting on the receiver object's monitor .
This node's parent
This node's parent
Setups the vertex arrays for drawing
Setups the VBO for drawing
no summary matey
the first RenderState that matches the given Class or null
Returns a string representation of the object .
Returns a string representation of the object .
The default representation is platform dependent.
a string representation of the object .
Reads vertices from the vertexbuffer and constructs triangles from it
Reads vertices from the vertexbuffer and constructs triangles from it
TODO this is essentially a 2D triangulation only and will probably cause problems when used in 3D to fix this have a look at Processings PGraphics3D class
Sphere represents a 3D object with all points equi-distance from a center point .
Based on com.ardor3d.scenegraph.shape.Sphere from the Ardor3D engine
see also:
http://ardor3d . com